Abilities | ||
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Name | Charges | Effect |
Arrow | 9 | Fires a single arrow in an arc, allowing you to damage enemies from a distance. |
Boomerang | 1 | Throws a bladed boomerang that returns to you after it hits an enemy, replenishing its charge if you catch it. Does NOT return if used against Bosses. |
Call Hero | 1 | Summons a random hero to your side: either a Paladin, Barbarian, Thief, Elf Archer or Wizard will be summoned. |
Daggers | 9 | Throws a dagger in both directions, each one dealing 50% of your damage. |
Fast Strike | 7 | Immediatly moves to and strikes a random visible ennemy. |
Fire Trap | 5 | Drops a trap that will explode after 3 seconds when triggered, dealing 200% damage to all near by units, including allys. |
Fireball | 5 | Fires a flaming missile that leaves a trail of fire in its wake. |
Ice Bolt | 6 | Fires a shard that penetrates blocks and freezes enemies for up to 2 seconds. |
Lightning | 3 | Fires a chain lightning that leaps from enemy to enemy. Any water touched by the lightning is also electrified. |
Magic Blades | 5 | Summons three magic swords that rotates around your hero. |
Magic Missile | 5 | Fires three Magic Missiles, each one dealing 50% of your damage, that homes onto ennemies after a short distance. |
Plague | 5 | Fires three Plague Swarms. Enemies that are hit will fire additional Plague Swarms in random directions. |
Polymorph | 6 | Turn the first enemy the spell hits into a flying sheep. Killing a sheep does not remove pacifism orbs, but does make you a terrible person. |
Reload | 5 | Reloads your Musket Gun with another 6 bullets. |
Shield | 6 | Protects your hero with a magical shield that reduces damage by 50% for 3 seconds. |
Stomp | 4 | Kicks a small shockwave directly below your hero, breaking blocks (including Chests and Spikes!) and hitting enemies. |
Swap | 9 | Immediately swap places with a random visible enemy. |
Triple Shot | 6 | Fires three arrows in an arc, allowing you to hit multiples enemies at range |
Powers | ||
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Name | Charges | Effect |
Clones | 2 | Creates 3 clones of yourself, with 1 HP each. Clones move and jump randomly. |
Confusion | 3 | Turn all visible enemies against each other. |
Death Puppet | 4 | Summons a Puppet fires 12 homing bolts, each dealing 25% of your damage, the next 3 times you are hit. |
Dwarf Turret | 2 | Drops a dwarf operating a minigun turret. Fires a lot of bullets very quickly, but loses HP with every shot and explodes when killed. |
Force Blast | 3 | Kicks multiple shockwaves that breaks blocks belows you and damages enemies. |
Golem Shift | 1-2 | Turns your hero into a golem for 10 seconds, slower and heaver but able to break blocks by standing on them and takes 25% less damage. |
Ice Age | 2 | Freezes visible enemies for up to 5 seconds and rains giant Ice Shards on your enemies. |
Mega Jump | 5 | Jump much higher into the air, breaking blocks and injuring enemies to the front, back and upwards. |
Midas Touch | 3 | Creates 13 gold hands that expand in a ring, making coins if they hit enemues and turning normal blocks into unstable golden blocks. |
Omnislash | 3 | Rapidly teleports to and hits multiple visible enemies in a short time. |
Open All | 1-2 | Unlocks and opens every crate, chest, door and cage within a large radius of your hero, without consuming any keys. |
Raise dead | 2 | Summons four Skeletons on random visible tiles. |
Recovery | 2 | Rapidly regenerates HP until your hero is back at full health |
Red Dragon | 2 | Summons a Red Dragon! The dragon also consumes any pickup it touches, and is killed if it hits a Guardian or collects 15 pickups. |
Sanctuary | 5 | Creates an area that destroys all hostile projectiles and injures enemies within its radius. Lasts for 7 seconds. |
Sandworms | 3 | Summons 2 sandworms that appear on both sides of the screen in an arc, devouring everything in their path... including allies. |
Shadow | 2 | Her becomes immune to attacks for 3 seconds; killing enemies in melee extends the Shadow's duration by 2 seconds. |